Job requires game development for iPhone & iPad.
Graphics are completed,provided by us. Programming work requires extensive animation, touch recognition, timing, and dictionary logic.
I have an .exe file demo of the game for reference in 800x600 resolution.
Will require an iPad (native res) and iPhone apps.
Please take a look at the attached .exe file. The original game design was for an online game, but I'd like to finish this as an iPad/iPhone game.
I am looking at using Apple's Game Center (OS 4.0) to allow score rankings. This will work on iPhone in the summer and iPad in the autumn. So that might have to be left for a v1.1 release later in 2010.
The scoring system as it is too complex. So I'm considering just having a score based on word length and letters used. Letters would be assigned the same values as in Scrabble, and the combination of the sum of the letters used in the word, multiplied by the word length, would give the score for a letter formed.
However there would still be a time limit on each level, which we can say for now is 120 secs. Players have to beat that time to pass to the next level.
To get to next level the player must beat the 120 second time. If he succeeds, a "Stage Completed" graphic will pop up center screen, and the user will automatically transition (with a nice transition effect) to the next level.
I would like to sequence the development as follows:-
1. iPad demo version (3 levels) as a free version in App Store
2. iPad full version
3. iPhone port
4. iPhone OS4.0 port with Game Center integration and Facebook Connect (if FB Connect works with Game Center)
5. iPad OS4.0 port with Game Center integration and Facebook Connect (if FB Connect works with Game Center)
Does that make sense?
Please give your quote on only (1) above first - iPad demo with three levels at this stage.